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SimStream Documentation

Inheritance diagram for CStreamClientPushSelect:
CStreamClient CStream

List of all members.

Classes

class  CLayer
class  CLayersInfo

Public Member Functions

 CStreamClientPushSelect (CSimHandler *sim, CInfoPushSelect *info, CAddress address, IDelegate2< void, CAddress, CPacketStream * > *delegateSendStream, IDelegate2< void, CAddress, CStreamMessage * > *delegateSendMessage, IDelegate2< void, CAddress, __uint32 > *delegateIgmpJoin, IDelegate1< void, CAddress > *delegateIgmpLeave, IDelegate0< CLink * > *delegateLink, __uint32 entry, __bitrate bw)
virtual void Start (CChannel *channel)
virtual void Stop ()
virtual void Recv (CAddress srcAddress, CAddress dstAddress, __uint16 srcPort, __uint16 dstPort, CPacket *packet)
virtual __uint32 StatRecvFrames ()
virtual __uint32 StatDiscardedFrames ()
virtual __uint32 StatPlayFrames ()
virtual __uint32 * StatSuccessFrames ()
virtual __uint32 * StatFailFrames ()
virtual __time StatTimeClientStart ()
virtual __time StatTimeRecvStart ()
virtual __time StatTimePlayStart ()
virtual __time StatTimeFinish ()
virtual __time StatTimeWait ()
virtual __uint32 StatPlayFirstFrame ()
virtual __uint32 StatPlayLastFrame ()
virtual __time StatSyncDelay ()
virtual void Finalize ()

Private Types

enum  EClientState {
  STOPPED = 0, MCAST_STREAM_FIRST = 10, MCAST_STREAM_BUFFERING = 11, MCAST_STREAM_PLAY = 12,
  MCAST_STREAM_WAIT = 13, UCAST_BOOTSTRAP_REQUEST = 20, UCAST_BOOTSTRAP_RESPONSE = 21, UCAST_JOIN_REQUEST = 22,
  UCAST_STREAM_FIRST = 23, UCAST_STREAM_BUFFERING = 24, UCAST_STREAM_PLAY = 25, UCAST_STREAM_WAIT = 26,
  UCAST_STREAM_RESET = 27
}
enum  ERegistrationState { NOT_REGISTERED = 0, REGISTERED = 1 }
enum  ELayerState { LAYER_IDLE = 0, LAYER_BUFFERING = 1, LAYER_READY = 2 }

Private Member Functions

void RecvStream (CAddress dst, CPacketStream *packet)
void RecvMessage (CAddress src, CStreamMessage *message)
void RecvFrame (CAddress src, CStreamFrame frame)
void ProcessFrameFirst (CStreamFrame frame)
void ProcessFrameBuffering (CStreamFrame frame)
void ProcessFramePlay (CStreamFrame frame)
void ProcessFrameWait (CStreamFrame frame)
void ProcessFrameReset (CStreamFrame frame)
void ProcessFrameLayerBuffering (CStreamFrame frame, __uint32 layer)
void ProcessFrameLayerReady (CStreamFrame frame, __uint32 layer)
void RecvMessageJoin (CAddress src, CStreamMessagePushSelectJoin *message)
void RecvMessageLeave (CAddress src, CStreamMessagePushSelectLeave *message)
void RecvMessageClose (CAddress src, CStreamMessagePushSelectClose *message)
void RecvMessageBootResponse (CAddress src, CStreamMessageBootPushSelectResponse *message)
void StreamBootstrap ()
void StreamJoin ()
void StreamJoin (__uint32 layer)
void StreamLeave ()
void StreamLeave (__uint32 layer)
void StreamRegister (__uint32 layer)
void StreamDeregister (__uint32 layer)
void StreamClose ()
void SendStream (CStreamFrame frame, __uint32 layer)
void RejectJoin (CAddress src, CStreamMessagePushSelectJoin *message)
void TimerPlay (CTimerInfo *info)
void TimerBoot (CTimerInfo *info)
void TimerRegister (CTimerInfo *info)
void TimerBuffer (CTimerInfo *info)

Private Attributes

EClientState stateClient
CInfoPushSelectinfo
CAddress address
CChannelchannel
CStreamBufferMultibuffer
void(CStreamClientPushSelect::* processFrame )(CStreamFrame frame)
__time sessionTimeLastStart
__time sessionTimeLastStop
__uint32 sessionFrameLastStart
__uint32 sessionFrameLastStop
__bitrate bw
__bitrate bwUsed
CLayer ** layers
CLayersInfo layersInfo
__uint32 entry
CTimer< CStreamClientPushSelect > * timerPlay
CTimer< CStreamClientPushSelect > * timerBoot
__uint32 timerBufferChannel
Delegate2
< CStreamClientPushSelect,
void, CAddress, CStreamFrame > * 
delegateRecvFrame
IDelegate2< void, CAddress,
CPacketStream * > * 
delegateSendStream
IDelegate2< void, CAddress,
CStreamMessage * > * 
delegateSendMessage
IDelegate2< void, CAddress,
__uint32 > * 
delegateIgmpJoin
IDelegate1< void, CAddress > * delegateIgmpLeave
IDelegate0< CLink * > * delegateLink
CStreamEncoderFrameencoder
CStreamDecoderFramedecoder
__uint32 statRecvFrames
__uint32 statDiscardedFrames
__uint32 statPlayFrames
__uint32 statSuccessFrames [3]
__uint32 statFailFrames [3]
__uint32 statPlayFirstFrame
__uint32 statPlayLastFrame
__time statTimeClientStart
__time statTimeRecvStart
__time statTimePlayStart
__time statTimeFinish
__time statTimeWait
__time statSyncDelaySum
__uint32 statSyncDelayCount

Detailed Description

Definition at line 20 of file StreamClientPushSelect.h.


The documentation for this class was generated from the following files:

Last updated: February 8, 2011